This was the first play test for this mission with others and I was really looking forward to their feedback. I had played it solo and enjoyed it. I will post some ideas on how to do this in the future.
I let them pick sides and nations. Jan and Frank chose the British and Attackers and Josh (with my help) was the Germans and Defender.
The British had a raiding force of three full infantry platoons. Since the rules allow the attacker the Kampfgroup rule they created a fourth platoon using the 2IC and teams from the existing platoons. The Germans had three infantry platoons, an HMG section, a Marksman HMG section and two SOS barrages.
The British chose to attack at night. For those not familiar with the Night Fighting rules this limits movement (no double timing) and visibility (each platoon must roll for visibility each turn).
After the placement of the objectives, six in all, three placed by each side, the Germans plotted their SOS barrages. The British then placed their platoons and wire gap markers.
Turn one through three were fairly uneventful as the British moved through the wire and into the trenches quietly in the dark and the Germans did not successfully roll for any troops (reserves). The British did manage to take two objectives (I made a mistake on the first one and allowed them to capture the first one incorrectly). To counter this I gave the Germans an extra die for the next two turns for reserves.
The Germans assaulted the British, forcing them back and successfully holding the objective in that location.
Their tactics were text book as they left Lewis gun teams to cover the escape and it was working on their left. Their right was another story and before the last teams could escape their casualty numbers caused a moral test which they failed reducing their number of platoons that had captured an objective to two. A Minor victory to the Germans.