Wednesday, December 30, 2009

Trench Raid Mission

This past Monday (12/28) I put on a Trench Raid game for the DAHGS.
This was the first play test for this mission with others and I was really looking forward to their feedback. I had played it solo and enjoyed it. I will post some ideas on how to do this in the future.
I let them pick sides and nations. Jan and Frank chose the British and Attackers and Josh (with my help) was the Germans and Defender.
The British had a raiding force of three full infantry platoons. Since the rules allow the attacker the Kampfgroup rule they created a fourth platoon using the 2IC and teams from the existing platoons. The Germans had three infantry platoons, an HMG section, a Marksman HMG section and two SOS barrages.
The British chose to attack at night. For those not familiar with the Night Fighting rules this limits movement (no double timing) and visibility (each platoon must roll for visibility each turn).
After the placement of the objectives, six in all, three placed by each side, the Germans plotted their SOS barrages. The British then placed their platoons and wire gap markers.

Turn one through three were fairly uneventful as the British moved through the wire and into the trenches quietly in the dark and the Germans did not successfully roll for any troops (reserves). The British did manage to take two objectives (I made a mistake on the first one and allowed them to capture the first one incorrectly). To counter this I gave the Germans an extra die for the next two turns for reserves.

One turn four the Germans were successful in calling in both SOS barrages and receiving two platoons. They rolled a 2 and 6 for location of entry. The six being the left side front trench that the British had not set up a blocking unit like they did on the left (location 1). The Germans entered an infantry platoon at this location. Location 2 was the right side support trench which the Germans brought in the HMG section. From this point the left side was afire with grenade blasts and rifle and MG fire pretty much the rest of the game.
The Germans assaulted the British, forcing them back and successfully holding the objective in that location.
The British had obtained two objectives and needed a third to have a minor victory. Their right flank was in a struggle costing them casualties so the left went for a bold move to capture a deeper objective on their side. Luck was with them as the Germans had a difficult time unpinning their platoons and allowing the British to sneak a few teams up and eventually taking the third objective. The German HMG section on that side must have had extremely bad night vision because they were never able to see farther than 4”.

Now all the British had to do was get it’s platoons off the board. Easier said than done!
Their tactics were text book as they left Lewis gun teams to cover the escape and it was working on their left. Their right was another story and before the last teams could escape their casualty numbers caused a moral test which they failed reducing their number of platoons that had captured an objective to two. A Minor victory to the Germans.

A good time was had by all! The only tweak to the mission is to reduce or eliminate the 8” distance from the table edge requirement for the objectives.

1 comment:

The Wrist said...

Excellent stuff! Thanks! What rules were u using please?